Get Home
// MAIN MENU
// GAMEPLAY
Pixel Art
Character Design
Game Maker Studio
Collaborative
A four-month collaborative game developed for CMPUT 250 at the University of Alberta. My primary contribution was all artwork — character sprites, enemy designs, environments, and UI elements that defined the game's visual identity.
"Get Home" is a suspenseful, narrative-driven beat-em-up where you play as Randy, navigating dangerous streets filled with thugs and obstacles on a tense journey home. Every turn holds a new threat — and an unexpected twist waits at the end.
Play on Itch.io →